| Cg Toolkit 2.1, November 2008 Release
|
|
Name |
Graphics API |
Domain |
Graphics hardware required |
| vs_4_0 | Direct3D 10.0 | Vertex | Multi-Vendor DirectX 10 GPUs |
| ps_4_0 | Direct3D 10.0 | Fragment | Multi-Vendor DirectX 10 GPUs |
|
Name |
Graphics API |
Domain |
Graphics hardware required |
| gp4vp | OpenGL | Vertex | GeForce 8 series NV_gpu_program4 + NV_vertex_program4 |
| gp4gp | OpenGL | Geometry | GeForce 8 series NV_gpu_program4 + NV_geometry_program4 |
| gp4fp | OpenGL | Fragment | GeForce 8 series NV_gpu_program4 + NV_fragment_program4 |
| hlslv | DirectX 9c | Vertex | Multi-vendor DirectX 9c GPUs |
| hlslf | DirectX 9c | Fragment | Multi-vendor DirectX 9c GPUs |
| glslv | OpenGL | Vertex | Multi-vendor OpenGL 2.0 / GLSL GPUs |
| glslf | OpenGL | Fragment | Multi-vendor OpenGL 2.0 / GLSL GPUs |
| arbvp1 | OpenGL | Vertex | Multi-vendor OpenGL 1.x GPUs ARB_vertex_program |
| arbfp1 | OpenGL | Fragment | Multi-vendor OpenGL 1.x GPUs ARB_fragment_program |
| vp40 | OpenGL | Vertex | GeForce 6 and up NV_vertex_program3 |
| fp40 | OpenGL | Fragment | GeForce 6 and up NV_fragment_program2 |
| vp30 | OpenGL | Vertex | GeForce 5 and up NV_vertex_program2 |
| fp30 | OpenGL | Fragment | GeForce 5 and up NV_fragment_program |
| vp20 | OpenGL | Vertex | GeForce 3, 4 Ti, and up NV_vertex_program |
| fp20 | OpenGL | Fragment | GeForce 3, 4 Ti, and up NV_texture_shader + NV_register_combiners2 |
| vs_1_1 | DirectX 8 & 9 | Vertex | Multi-vendor DirectX 8 & 9 GPUs |
| ps_1_1 | DirectX 8 & 9 | Fragment | Multi-vendor DirectX 8 & 9 GPUs |
| ps_1_2 | DirectX 8 & 9 | Fragment | Multi-vendor DirectX 8 & 9 GPUs |
| ps_1_3 | DirectX 8 & 9 | Fragment | Multi-vendor DirectX 8 & 9 GPUs |
| vs_2_0 | DirectX 9 | Vertex | Multi-vendor DirectX 9 GPUs |
| ps_2_0 | DirectX 9 | Fragment | Multi-vendor DirectX 9 GPUs |
| vs_2_x | DirectX 9 | Vertex | Multi-vendor DirectX 9 GPUs |
| ps_2_x | DirectX 9 | Fragment | Multi-vendor DirectX 9 GPUs |
| vs_3_0 | DirectX 9c | Vertex | Multi-vendor DirectX 9c GPUs |
| ps_3_0 | DirectX 9c | Fragment | Multi-vendor DirectX 9c GPUs |
The Cg Tutorial
BookUpdate! Now available in both print and free, online-readable versions.
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics takes a tutorial-based approach to teaching Cg and high-level shading, and it comes complete with a standalone application that allows you to try out and modify the book's examples. To learn more about The Cg Tutorial or for information on discounted print copies, please visit the book's home page.
Documentation
[Download] Cg Release Notes
[Download] Cg Reference Manual
[Download] Cg Specifications (PDF)
[Download] Cg Users Manual (English) (old, not updated)
[Download] Cg Users Manual (Japanese) (not current)
[Download] Cg Bumpdemo Tutorial (old, not updated)
[Download] CgFX Bumpdemo Tutorial (old, not updated)
Install Packages
[Download] Windows
[Download] Mac OS X (Leopard and Tiger) Installer
[Download] Linux X86 (gzipped tar)
[Download] Linux X86-64 (gzipped tar)
[Download] Linux X86 (RedHat RPM)
[Download] Linux X86-64 (RedHat RPM)
[Download] Solaris X86 (SUN Package)
Cg Redistributable Binaries
Cg redistributable binaries package contains the libraries and executables for all supported platforms of a Cg release in a single zip file.
Go to the Cg Redistributable Binaries Page.
Previous Versions
Cg Toolkit 2.1 October 2008
Cg Toolkit 2.1 Beta
Cg Toolkit 2.0 May 2008
Cg Toolkit 2.0 Jan 2008
Cg Toolkit 2.0 Beta
Cg Toolkit 1.5 Sep. 2007
Cg Toolkit 1.5
Cg Toolkit Feb. 2007
Cg Toolkit Sep. 2006
Cg Toolkit 1.5 Beta 2
Cg Toolkit 1.5 Beta 1
Cg Toolkit 1.4.1
Cg Toolkit 1.2.1
Cg Toolkit 1.1